Elizabeth LaPensée is an award-winning designer, writer, artist, and researcher who creates and studies Indigenous-led media such as games and comics. She is Anishinaabe, Metis, and Irish, living near the Great Lakes as an Assistant Professor of Media & Information and Writing, Rhetoric & American Cultures at Michigan State University.
Most recently, she designed and created art for
Thunderbird Strike (2017), a lightning-searing side scroller video game, as well as
Honour Water (2016), an Anishinaabe singing game for healing water. Her work also includes analog games, such as
The Gift of Food (2014), a board game about Northwest Native traditional foods.
She runs hands-on workshops in an effort to build capacity for Indigenous-led game development. She created curriculum for the award-winning
Skins Workshop developed by Aboriginal Territories in Cyberspace and the Initiative for Indigenous Futures. For over ten years, she has offered workshops to partners including the United Indian Students in Higher Education Youth Day in Portland, Oregon; Aboriginal Youth Science Exchange Camp in Sault Ste. Marie, Ontario; Urban Native Youth Association in Vancouver, British Columbia; Native Girls Code for Gen7 in Seattle, Washington; Electa Quinney Institute for American Indian Education in Milwaukee, Wisconsin; and Salish Kootenai College in Polson, Montana.
Visit Elizabeth LaPensée's website
Open Elizabeth LaPensée's CV
Sovereign Game Prototyping Workshop
April, 2018 - Additional information will be announced soon
What would analog game prototyping look like using Indigenously-determined materials like leather, beads, copper, and birch bark? What kinds of games can we imagine that reflect sovereign bodies and relationships? What game spaces can we co-create which we are reciprocal with?