Game Design Thinking Minor, B.A., B.A.A., B.S.

The Game Design Thinking Minor offers students an interdisciplinary approach to the study of games and game design. Drawing upon several disciplinary approaches from across the university, it is structured to allow students to explore and apply the principles of good game design to a broad range of potential career options.

This is an interdisciplinary minor. Contact the Center for Learning through Games and Simulations (College of Liberal Arts and Social Sciences) for more information or to declare the minor.

Admission Requirements, Retention & Termination Standards

No more than 12 total hours may be counted from any one specific field tied to the minor. The other 12 credits must be counted from a selection of at least three other fields.
Required Courses I (9 hours)
  • ART 207 Introduction to Animation: Traditional Media -- 3(0-6)
  • ENG 294WI Introduction to Creative Writing -- 3(3-0)
  • HST 160/ENG 160 History of Game Design -- 3(3-0)
Required Courses II (9 hours)
Select three of the following:
  • CPS 282 Introduction to Multimedia Design -- 3(3-0)
  • CPS 382 Advanced Multimedia Design -- 3(3-0)
  • ENG 303WI Technical Writing -- 3(3-0)
  • HST 260 Games, History, and Conflict -- 3(3-0)
  • PHY 212QR/MTH 212QR/PHY 212QR Games, Science, and Probability -- 3(2-2)
Required Courses III (3 hours)
Select one of the following:
  • ART 308 Storyboarding for Digital Media -- 3-6(Spec)
  • CPS 480 Introduction to Artificial Intelligence -- 3(3-0)
  • ENG 325 Stories, Spells, and Songs: Folklore and Folklife -- 3(3-0)
  • ENG 330 Gods, Monsters, and Immortality: Mythic Literature -- 3(3-0)
  • ENG 503 Document Design -- 3(3-0)
  • HST 120 Unlikely Princesses: Women of World History -- 3(3-0)
  • PES 373 Esport in Society -- 3(3-0)
Required Capstone (3 hours)
Select one of the following:
  • HST 560 Mind Games -- 3(3-0)
  • ITC 383 Computer Game Design -- 3(3-0)
Total 24 semester hours