NEWS

Students showcase new games

| Author: Veronica Gregory | Media Contact: Sarah Buckley

The Center for Learning Through Games and Simulations, with support from CMU Esports, hosted their second annual Student Game Capstone Showcase in the Student Activity Center May 7.

Students from HST 560: Mind Games, taught by History faculty member Jon Truitt, brought a selection of historical tabletop games to present to attendees. Students from ITC 383: Computer Game Design, taught by Computer Science faculty member Liling Li, brought video games.

“The plethora of games on display was a testament to student teamwork, inventiveness, and dedication,” said Truitt.

Students in the Game Design Thinking minor are required to finish their experience by taking either an analog or digital capstone class. The minor offers students an interdisciplinary approach to the study of games and game design.

Drawing upon several disciplinary approaches from across the university, it is structured to allow students to explore and apply the principles of good game design to a broad range of potential career options.

Four students are seated around tables holding playing cards with game boards and cards on the table in front of them.
Attendees play Sorcery, a historical, student-designed tabletop game, during the Student Game Capstone Showcase May 7, 2026.
Three students are seated in chairs facing a table with computer monitors and keyboards to play video games.
Students explore video games made by students in ITC: 383 during the Student Game Capstone Showcase May 7, 2026.
Five students are seated around tables with game boards and pieces in the middle of the tables.
Students play Siege of Alexandria, a student-designed game from HST: 560, at the Student Game Capstone Showcase May 7, 2026.
A student sits at a table with a computer monitor to play a video game.
A student plays one of the video games submitted for the Student Game Capstone Showcase May 7, 2026.

 

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