Mission

The Center for Learning through Games and Simulations at Central Michigan University promotes the use of games, simulations, and play in learning. The use of games facilitates an active-learning agenda with a high level of student engagement. The goal is to have the students learn course material while simultaneously building skills in leadership, public speaking, critical thinking, problem solving and analysis.

Purpose

Children often learn skills faster through play than most other methods. Somewhere between childhood and becoming an adult our society has made learning a chore rather than a pastime. Go to any college campus and you will find students constantly learning through play. In a game of ultimate Frisbee, for example, college students will learn new ways to throw a Frisbee to help their team win. The purpose of this institute is to bring play and fun into the classroom thereby facilitating a greater enjoyment of learning and better retention of the material. 

Goals

  • Make learning fun
  • Promote leadership
  • Broaden student experience
  • Apply information into real world problems
  • Promote interdisciplinary
  • Learn through informal settings/play
  • Understand complex problems
  • Understand human agency, choice, and contingency

CLGS at Gen Con Online

CLGS Faculty Q&As

  • Thursday, July 30, from 12:00-12:30pm – Prof. Katie Reck (Human Development and Family Studies)
  • Friday, July 31, from 12:00-12:30pm – Prof. Brad Swanson (Biology; Interim Director of Graduate Studies)
  • Saturday, August 1, from 12:00-12:30pm – Prof. Daria Kluver (Earth and Atmospheric Sciences)
  • Saturday, August 1, from 2:00-2:30pm – Prof. Jonathan Truitt (History)
All Q&As streamed to Facebook Live. Follow us on Facebook to catch them all! 

Q&A Highlights






Gen Con Game Events

CLGS in the News


History and Animation faculty/students collaborate to make historically themed video game prototype.