The Center for Learning through Games and Simulations at Central Michigan University promotes the use of games, simulations, and play in learning. The use of games facilitates an active-learning agenda with a high level of student engagement. The goal is to have the students learn course material while simultaneously building skills in leadership, public speaking, critical thinking, problem solving and analysis.


Children often learn skills faster through play than most other methods. Somewhere between childhood and becoming an adult our society has made learning a chore rather than a pastime. Go to any college campus and you will find students constantly learning through play. In a game of ultimate Frisbee, for example, college students will learn new ways to throw a Frisbee to help their team win. The purpose of this institute is to bring play and fun into the classroom thereby facilitating a greater enjoyment of learning and better retention of the material. 


  • Make learning fun
  • Promote leadership
  • Broaden student experience
  • Apply information into real world problems
  • Promote interdisciplinary
  • Learn through informal settings/play
  • Understand complex problems
  • Understand human agency, choice, and contingency

Announcing Scholarship and Lore Game Series

Scholarship and Lore: Games for Learning

Central Michigan University Press, in conjunction with the Center for Learning through Games and Simulations at Central Michigan University, is actively seeking proposals and submissions of pedagogical games for publication that fall within the framework of our core mission and values below.

Central Michigan University Press seeks to support scholars and game designers in fostering the use of games and meaningful play in the classroom. In doing so, the Press is committed to:

  • Organizing and securing a high-quality, peer-review process that examines both the mechanics and subject matter of press games equally;
  • Promoting games as worthy scholarly endeavors that make meaningful contributions to the academic pursuit of knowledge, wisdom, and discovery;
  • Supporting a diverse array of game designers who are typically underrepresented in game development and scholarship;
  • Prioritizing affordable games that have potential promise as educational learning tools over games driven primarily by wider financial or commercial considerations;
  • Welcoming game submissions that are innovative, experimental, or take risks; and
  • Embracing a range of academic disciplines, game play, and mechanics in press publications.

For Submission Guidelines, visit the Scholarship and Lore: Games for Learning Series website or email us at cmichpress@cmich.edu.

CLGS in the News

Local educators meet students' needs with game-based learning and innovative classroom strategies
Epicenter Mt. Pleasant, 12/19/2019

History and Animation faculty/students collaborate to make historically themed video game prototype.